The Final Distance Calculator is a practical tool used by students, engineers, and anyone studying motion to find out how far an object travels after a certain time. It works for both cases: when an object moves at a constant speed or when it speeds up or slows down with constant acceleration. Knowing the final distance helps solve physics problems, design vehicles, check safety distances, and analyze real-life travel scenarios. This tool belongs to the Kinematics and Motion Analysis Calculator category and is helpful in school physics, automotive design, and aerospace projects.
formula of Final Distance Calculator
1. Final Distance with Constant Acceleration:
Final Distance (s) = s₀ + (u × t) + (1/2 × a × t²)
Where:
s = final distance from the starting point (meters, kilometers, etc.)
s₀ = initial position (meters) — if starting at zero, then s₀ = 0
u = initial velocity (m/s)
t = time duration (seconds)
a = constant acceleration (m/s²)
This is the standard equation in basic kinematics.
2. If there is no acceleration (constant speed):
Final Distance = s₀ + (Speed × Time)
This is simpler for uniform motion, like a car cruising at steady speed.
3. Using both initial and final velocities:
Final Distance = [(u + v) / 2] × t
Where:
u = initial velocity
v = final velocity
t = time
This is useful if you do not have acceleration directly but know how the speed changes.
Common Final Distance Reference Table
Below is a handy table with simple examples for quick reference.
Motion Scenario | Formula to Use | Example Final Distance |
---|---|---|
Car accelerates from rest | s = (1/2) a t² | a = 2 m/s², t = 5 s → 25 m |
Runner at constant speed | s = u t | u = 3 m/s, t = 10 s → 30 m |
Rocket slowing down | s = [(u + v)/2] × t | u = 100 m/s, v = 50 m/s, t = 2 s → 150 m |
Use this for a quick check before detailed calculations.
Example of Final Distance Calculator
Let’s do a clear example step by step.
Scenario:
A car starts at zero position, moves with an initial speed of 10 m/s, accelerates at 2 m/s² for 5 seconds.
- Use the constant acceleration formula:
s = s₀ + (u × t) + (1/2 × a × t²) - Plug in:
s = 0 + (10 × 5) + (1/2 × 2 × 5²)
= 50 + (1 × 25)
= 50 + 25
= 75 meters
So, the final distance covered is 75 meters.
Most Common FAQs
Use it for any straight-line motion: vehicles, projectiles, or machinery parts. It helps when you have speed, time, and optionally acceleration.
No. For circular motion, use angular distance formulas. This calculator is for linear motion only.
Then this formula does not apply. For changing acceleration, use calculus or numerical methods to get an accurate distance.