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# Inelastic Collision Calculator Online

An inelastic collision calculator is a tool designed to simplify the process of calculating the final velocity of objects involved in an inelastic collision. It takes into account the masses and initial velocities of the objects before the collision and provides the combined final velocity after the collision. This calculator is invaluable for students, educators, and professionals who require a quick and accurate method to analyze collisions without the need for complex calculations.

## Formula of Inelastic Collision Calculator

`vf = (m1*v1 + m2*v2) / (m1 + m2)`

Where:

• `vf` is the final velocity of the objects after collision.
• `m1` and `m2` are the masses of the two objects involved in the collision.
• `v1` and `v2` are the initial velocities of the two objects, respectively.

## Table for General Terms

Below is a table containing general terms related to inelastic collisions, along with pre-calculated examples for quick reference. This table aims to assist users in understanding and applying the inelastic collision formula without the need for manual calculations.

## Example of Inelastic Collision Calculator

To illustrate how to use the inelastic collision formula, consider two objects with masses of 5 kg and 10 kg moving at initial velocities of 2 m/s and -1 m/s, respectively. By applying the formula, we can calculate the final velocity of the combined mass after the collision.

## Most Common FAQs

Q1: Can kinetic energy be conserv in an inelastic collision?

A1: No, in an inelastic collision, kinetic energy is not conserve, although total momentum is conserve.

Q2: How do you determine if a collision is elastic or inelastic?

A2: A collision is consider inelastic if the objects stick together after the collision, unlike elastic collisions where the objects bounce off each other.

Q3: Is it possible to calculate individual velocities after an inelastic collision?

A3: In a perfectly inelastic collision, objects stick together, and only the combine final velocity can be calculate directly.